Gameplayer has an update on Ubisoft’s highly anticipated Brothers in Arms: Hell’s Highway.
That’s what Gearbox Software has done with Brothers in Arms: Hell’s Highway, for which it released one of those flashy, overly produced trailers at last year’s Electronic Entertainment Expo.
Gearbox is firing on all cylinders with its third World War II strategy action game, which we finally got to see in action, for real.
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The PC version of Brothers in Arms: Hell’s Highway will head to North American retailers on September 30, publisher Ubisoft has confirmed with Blue’s News.
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The action crawled to slow motion as the camera zoomed in on the position, and the grenade exploded to send one soldier flying helplessly skyward.
After getting an impressive guided demo of the game itself from Gearbox’s head and enthusiastic mouthpiece Randy Pitchford, we’re more than willing to forgive the developer a little smoke and mirrors early on.
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Fans of the series should definitely seek this release out in a few weeks.
But we do love it when the developer can follow up one of those trailers months or a year later with a playable game that does look quite a bit like that overly polished artwork.
Hell’s Highway’s new addition of a secondary bazooka team made for some explosive results, however, as Pitchford commanded his two teams to advance, flank, and take cover-you know, all the sorts of activities that Brothers in Arms’ hybrid action strategy gameplay is known for.
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The mission simply tasked the player with crossing a courtyard and gardens surrounding a manor house-though the pockets of German soldiers entrenched in the area made that task easier said than done.
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“New to the series is the ability to ‘dig in’ to cover, which is essentially Gearbox Software’s admission that hey, you can do that cool stuff you’ve been doing in Gears of War and Rainbow Six Vegas for the past year.
To be fair, the game was running on a PC with unspecified but no doubt beefy graphics hardware.
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We expect to see more of Hell’s Highway at E3-including, hopefully, a demo we can get our hands on ourselves-so we’ll bring you further impressions in July.
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The game will ship for both Windows XP and Vista, but it’s undecided as yet if the latter version will support advanced Live for Windows features such as achievements.
Earlier this week, Ubisoft announced a September 23 release date for the PlayStation 3 and Xbox 360 editions of the Gearbox-developed WWII shooter, but made no mention of the PC version at that time.
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The developers will also use all that next-gen horsepower for more gameplay-relevant modifications to the BIA formula.
Pitchford says these moments won’t be scripted into each level; rather, the game uses a set of parameters to determine when to engage the effect, from the kind of ordnance you’re deploying to the number of times you’ve seen the slow-mo camera already.